Not long ago children used to spend most of their days outdoors - whether playing in the backyard or on the streets with the neighboring kids. Then the world suddenly got too busy and too dangerous for that and a great part of the activities for kids transferred indoors - it’s more convenient and it does not depend on the weather. True.
Outdoor activities though have their own unique advantages - fresh air, sunshine, surrounding nature, more space for unstructured play. Still, looking at our portfolio of completed projects, indoor wins.
Will Covid-19 change that? We believe so.
Since the beginning of the crisis, we see a rise in inquiries for outdoor facilities that can be fun for the whole family. It’s still early to say but the pandemic can contribute to a better balance of indoor vs. outdoor offerings of Active Entertainment. The reasoning behind that is simple - spending time outdoors can have a positive boost on our immune system and can ease the social distancing guidelines, giving us a higher sense of safety & protection.
See below a few of our signature outdoor projects and if you are planning on opening an outdoor center or expanding your existing one, let us know. We have much to offer.
Konstantin Karamfilov joined Walltopia in 2018 as Architect and Product Manager of Active entertainment products. Prior to Walltopia, Konstantin has been working for The Walt Disney Company in Paris, France, and ARCAS Architecture and Urbanism Paris headed by Maurice Culot, one of the students of Frank Lloyd Wright and Paolo Soleri. He is a graduate from the ECOLE NATIONAL SUPERIEURE D’ARCHITECTURE Paris-Belleville and is a member of the French Architects Association (Ordre des architects). Two of his favorite architects are Santiago Calatrava and Ludwig Mies Van der Rohe.
WT: What has been your most rewarding project since you joined Walltopia and why?
K: The Tree Course for sure. It was also the first big project I was given, almost immediately after I joined the company. It was a big challenge as back then I wasn’t very familiar with the rope courses as a product. At the same time, I had to create something that doesn’t exist and to look at this from functionality and design. Except that I am proud of the end result, its complexity allowed me to explore and solve problems that I haven’t met before.
WT: What was The Tree course‘s starting point for you and the one thing you did not want to make any compromise with?
K: - My starting point was to abandon the “form follows function” approach and think of a new nature-inspired architectural design that can become an anchor attraction for amusement parks. The goal was to create a Structural Sculpture with a small footprint that will combine the functionalities of the classical ropes course with a visually striking and appealing design. So I can say the most important thing for me and the main driver of the project, was the visual aspect and I didn’t want to make any compromise with. The design of the course brought lots of challenges to the engineers but I am happy that we found a way to overcome those.
WT: To us, the Tree Course combines two categories in itself - the traditional ropes course and the new active entertainment trend. What’s the difference between them?
K: - That is true. The classical ropes course as I already mentioned is more oriented to a “form follows function” approach. They are high, industrial structures that are made to be functional and the designs are not that important (that’s why they look very similar, no matter who has manufactured them). On the other hand, we see the new active entertainment trend that is trying to enhance further the classical experience of the visitors with the introduction of innovative design, storytelling and theming. Those elements help visitors develop an emotional connection with the places or attractions they visit. In the Tree Course project, it was the nature that inspired us. If you think about it, trees are very similar to obstacle courses – you have to climb the trunk, then reach the branches that have different forms, you have to choose the right spot on every step to reach the top where you can have a great view and see everything around. So we tried to combine those two experiences with the idea that when people visit the Tree Course it feels like they are coming to climb an enormous tree with a variety of obstacles with different levels of difficulty. And when you reach the top of the tree a big platform awaits for you where you can have a break, take a photo, enjoy the view or even take a flight back to the ground. By the way, the platform organization was inspired by structures that many kids build with their parents on the trees in their backyards.
WT: What is the one thing you like most in the Walltopia Architecture & Design department?
K: Definitely the dynamic environment. I work on many projects and with many clients in a constant search for new ways to combine or reinvent our products to better respond to their needs. That makes every day different and gives me a feeling of constant learning and exploration.
WT: Any exciting new products you are working on at the moment?
K: The Rollglider Hub, definitely. It will help us expand our “tree forest catalog”. I have just started working on this one but I’m super excited about it as it will be the most complex attraction that we have ever done. So stay tuned!
Ropes courses are a classic – they have been around for a while and are a favorite of both kids and adults. But as with any attraction, with time people get a bit too familiar with it.
Walltopia’s team has always had a dream of revolutionizing the ropes course and giving it a new image to correspond to the awe that the course experience brings. After many years of exploring various options, we have finally transformed our dream into reality.
We are officially announcing the Walltopia Tree Course – an unprecedented ropes course attraction with the potential to become the anchor attraction at every entertainment facility.
The Tree Course design is inspired by nature but founded on futuristic elements that make the structure stand out as a piece of art. Its outstanding look makes it the first attraction that people notice and remember at any entertainment facility.
Single or multi-level models
Apart from its awe-provoking looks, the Tree Couse is also practical by design. The structure can be built with 1 to 3 levels to achieve high throughput. The design allows visitors to flow between different obstacles effortlessly and facilitates operation. Some models can feature a viewing deck which increases the momentum capacity and profitability of the attraction.
The Tree Course can be designed with a specific theme, both to fit the style of other attractions in a facility, or to stand out by itself.
Join us at the IAAPA Expo Orlando, booth #1686, to meet the team and learn more about the Tree Course. The main architect behind the project, Konstantin Karamfilov, will also be there to answer your questions and discuss the possibilities the Tree Course offers to entertainment facilities.
Check out a video render of the Tree Course:
Indoor adventure is about to get bigger!
The next big thing in the amusement industry will be built this October. The first Walltopia Adventure Hub will emerge at Lavina Mall in Kiev, Ukraine as a part of Galaxy Family Entertainment Centre. The attractions within the Hub will offer great fun and exciting challenges for kids and adults alike.
To deliver the ultimate adventure experience we combined a variety of attractions into one massive entertainment station including:
- Ropetopia low and high ropes course with 23 different challenges
- 154m Rollglider : an exciting aerial roller coaster zipline
- over 20 interactive Fun Walls climbing challenges
- a giant parabolic slide to get all hearts pumping
- Rocktopia artificial caving system for the adventurous explorers
- a Quick Jump free fall device that safely mimics the experience of BASE jumping
- and 84 m of Adventure trails with 12 adventure houses along the way.
The very first Walltopia Adventure Hub with its footprint of 450 m2 and 20m height will deliver active entertainment and tons of fun to up to 700 people per hour allowing for a visitor flow of over 5000 participants a day!